Need for Speed: Underground 2 - Remake
Not just EA is attempting to modernize the tried-and-true representatives of the Need for Speed franchise. No, the guy behind the YouTube channel "2Unreal4Underground" is also working on modernizing the popular Need for Speed: Underground 2. The first video of the fan remake appears to be promising.
Need for Speed: Underground 2 from 2003 on Unreal Engine 4? That's a great idea, and the man behind the 2Unreal4Underground YouTube channel is now working on it. The brilliant coder now exhibits the first results of his labor in a recently published video.
A blue automobile speeds through the city center for 12 minutes, performing strong power slides and cool drifts.
Patch note-like comments explain the specific modifications underneath the footage of the UE4 remake of NFS: Underground 2.
Car:
- Turbo
- Nitrous (not used here)
- Earn NOS back
- Completely new steering
- Optimized auto transmission and clutch
- Fixed slip ratio (no more stuttering)
- Collision sounds and sparks
- Suspension compression sounds
- Engine sounds are done except for two. The analysis tool is not good enough for them.
- Sweetener (hear da backfire)
- Turbo, sweetener, engine, and transmission sounds are done and picked depending on the performance upgrade
- Drastically changed driving behavior. It's still in the making and a lot of tweaking, strongly depends on slip angle and traction, these values are changed depending on the speed to allow arcade driving behavior and nice drifts at low speed.
Graphics:
- Optimized graphics for much better performance and an overall more pleasing look.
- Optimized weather cycle
- New textures
- Added more missing meshes
Misc:
- Traffic node system (you cannot see but it is there)
- More optimized camera shake
- More optimized radial motion blur
- Destructible environment (signs, water barrels...)
- Music from UG1, UG2, and MW is implemented. You can also skip tracks or go a trackback
- Whoosh sounds
- New camera lag and rotation (lag)
UI:
- Drift score counter + nifty messages
- Drift zones (these blue red white striped decals) are used for additional multipliers along with speed for the drift score
- The menu is in the making and already working partially but not shown here