Some reasons not to buy games at launch

Mar 7, 2022 - 22:35
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Some reasons not to buy games at launch

Some studios/producers/distributors make it a healthy guideline to launch their games flawlessly. However, there are some fantastic examples of flops, and in recent times we can identify two triple-A titles that, due to saga, study, and expectation, deserved to arrive in pristine form rather than the awful state in which they were released: Cyberpunk 2077 and Battlefield 2042.

Patches and more patches are improving them, but they are a sign that it is best not to rush in the current scenario. It's best to wait a few minutes and then double-check the analysis.

Not only those of the media, which are not always as objective as they should be (and in which we intervene) but also those of users, who can occasionally uncover flaws that are not detected by the media. Although there are games that we will reserve and buy "when they come" for whatever reason, there are reasons to keep away at first.

Pre-ordering games made sense at a period when physical copies were limited and you could be without them until the publisher reviewed the release data and shipped more. This difficulty is now solved, thanks to the massive digital video game platforms and the sector's expansion. Even if physical copies are sold out, a digital copy is always available.

In recent years, the average price of video games has climbed significantly. Especially the PC versions, which now cost the same as the console versions, despite the fact that they had always been less expensive in general.

Once a game is out, the great bulk of expenditures (creation, distribution, marketing, etc.) are already covered, and any clients added from there boost the practically net return.

Especially for those who do not require a significant growth in multiplayer capability, which has higher expenditures. This is why game prices are dropping so quickly. Something that the gamer can benefit from simply by waiting a few weeks.

The video gaming industry has long eclipsed the combined income of movies and music, and when we add what comes indirectly or directly from hardware (consoles, PCs, peripherals, accessories…), we arrive at a staggering sum.

When hundreds of millions of dollars have been invested, launching a triple-A game is important. When a distributor establishes a launch date, it must be honored regardless of the status of the product, because delays frequently punish sales.

As a result, we identify not only terrible games but also games that have not been completed. Is the game enjoyable? Will the user who purchases it enjoy it? Will it function properly? Many unresolved questions to deliver 60 euros even before the game is published, and it is only a promise.

When you think about it (and there are honorable exceptions), buying games at launch means receiving the worst version of the game at the most expensive price. As wonderful as the video game is, it will need to be improved, and it will be more polished and less expensive in a few weeks.

There are reasons not to buy games at launch (let alone preorder them without knowing how they'll perform in the market), but, as in many situations in life, the heart usually triumphs over the head, and, well, we all have our flaws, and it's not uncommon for more than one game to be a huge disappointment.